You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add multi window code and shader editors
This commit is contained in:
@@ -40,6 +40,7 @@ class ShaderCreateDialog;
|
||||
class TabContainer;
|
||||
class TextShaderEditor;
|
||||
class VisualShaderEditor;
|
||||
class WindowWrapper;
|
||||
|
||||
class ShaderEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(ShaderEditorPlugin, EditorPlugin);
|
||||
@@ -74,6 +75,9 @@ class ShaderEditorPlugin : public EditorPlugin {
|
||||
Button *button = nullptr;
|
||||
MenuButton *file_menu = nullptr;
|
||||
|
||||
WindowWrapper *window_wrapper = nullptr;
|
||||
Button *make_floating = nullptr;
|
||||
|
||||
ShaderCreateDialog *shader_create_dialog = nullptr;
|
||||
|
||||
void _update_shader_list();
|
||||
@@ -93,6 +97,8 @@ class ShaderEditorPlugin : public EditorPlugin {
|
||||
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
||||
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
||||
|
||||
void _window_changed(bool p_visible);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
@@ -102,6 +108,8 @@ public:
|
||||
virtual bool handles(Object *p_object) const override;
|
||||
virtual void make_visible(bool p_visible) override;
|
||||
virtual void selected_notify() override;
|
||||
virtual void set_window_layout(Ref<ConfigFile> p_layout) override;
|
||||
virtual void get_window_layout(Ref<ConfigFile> p_layout) override;
|
||||
|
||||
TextShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
|
||||
VisualShaderEditor *get_visual_shader_editor(const Ref<Shader> &p_for_shader);
|
||||
|
||||
Reference in New Issue
Block a user