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Add multi window code and shader editors
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@@ -47,6 +47,7 @@ class TabContainer;
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class TextureRect;
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class Tree;
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class VSplitContainer;
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class WindowWrapper;
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class EditorSyntaxHighlighter : public SyntaxHighlighter {
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GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
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@@ -236,7 +237,7 @@ class ScriptEditor : public PanelContainer {
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WINDOW_NEXT,
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WINDOW_PREV,
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WINDOW_SORT,
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WINDOW_SELECT_BASE = 100
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WINDOW_SELECT_BASE = 100,
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};
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enum {
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@@ -272,6 +273,7 @@ class ScriptEditor : public PanelContainer {
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Button *help_search = nullptr;
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Button *site_search = nullptr;
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Button *make_floating = nullptr;
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EditorHelpSearch *help_search_dialog = nullptr;
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ItemList *script_list = nullptr;
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@@ -308,6 +310,8 @@ class ScriptEditor : public PanelContainer {
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FindInFilesPanel *find_in_files = nullptr;
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Button *find_in_files_button = nullptr;
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WindowWrapper *window_wrapper = nullptr;
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enum {
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SCRIPT_EDITOR_FUNC_MAX = 32,
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};
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@@ -479,6 +483,8 @@ class ScriptEditor : public PanelContainer {
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void _start_find_in_files(bool with_replace);
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void _on_find_in_files_modified_files(PackedStringArray paths);
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void _window_changed(bool p_visible);
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static void _open_script_request(const String &p_path);
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void _close_builtin_scripts_from_scene(const String &p_scene);
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@@ -538,7 +544,7 @@ public:
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static void register_create_script_editor_function(CreateScriptEditorFunc p_func);
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ScriptEditor();
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ScriptEditor(WindowWrapper *p_wrapper);
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~ScriptEditor();
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};
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@@ -546,6 +552,17 @@ class ScriptEditorPlugin : public EditorPlugin {
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GDCLASS(ScriptEditorPlugin, EditorPlugin);
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ScriptEditor *script_editor = nullptr;
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WindowWrapper *window_wrapper = nullptr;
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String last_editor;
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void _focus_another_editor();
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void _save_last_editor(String p_editor);
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void _window_visibility_changed(bool p_visible);
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protected:
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void _notification(int p_what);
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public:
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virtual String get_name() const override { return "Script"; }
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