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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Add multi window code and shader editors

This commit is contained in:
trollodel
2022-11-02 15:23:25 +01:00
parent 769d8a7bbe
commit b4d6b47c17
14 changed files with 949 additions and 94 deletions

View File

@@ -40,7 +40,9 @@
#include "core/version.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_help_search.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
@@ -54,6 +56,8 @@
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/text_shader_editor.h"
#include "editor/window_wrapper.h"
#include "scene/main/node.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
@@ -1584,23 +1588,10 @@ void ScriptEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
EditorNode::get_singleton()->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback));
EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback));
EditorNode::get_singleton()->connect("scene_saved", callable_mp(this, &ScriptEditor::_scene_saved_callback));
FileSystemDock::get_singleton()->connect("files_moved", callable_mp(this, &ScriptEditor::_files_moved));
FileSystemDock::get_singleton()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed));
script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected));
members_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_members_overview_selected));
help_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_help_overview_selected));
script_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
list_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed));
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &ScriptEditor::_filesystem_changed));
_editor_settings_changed();
[[fallthrough]];
}
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
@@ -1635,6 +1626,20 @@ void ScriptEditor::_notification(int p_what) {
InspectorDock::get_singleton()->connect("request_help", callable_mp(this, &ScriptEditor::_help_class_open));
EditorNode::get_singleton()->connect("request_help_search", callable_mp(this, &ScriptEditor::_help_search));
EditorNode::get_singleton()->connect("scene_closed", callable_mp(this, &ScriptEditor::_close_builtin_scripts_from_scene));
EditorNode::get_singleton()->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback));
EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback));
EditorNode::get_singleton()->connect("scene_saved", callable_mp(this, &ScriptEditor::_scene_saved_callback));
FileSystemDock::get_singleton()->connect("files_moved", callable_mp(this, &ScriptEditor::_files_moved));
FileSystemDock::get_singleton()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed));
script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected));
members_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_members_overview_selected));
help_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_help_overview_selected));
script_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
list_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed));
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &ScriptEditor::_filesystem_changed));
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -3711,6 +3716,10 @@ void ScriptEditor::_on_find_in_files_modified_files(PackedStringArray paths) {
_update_modified_scripts_for_external_editor();
}
void ScriptEditor::_window_changed(bool p_visible) {
make_floating->set_visible(!p_visible);
}
void ScriptEditor::_filter_scripts_text_changed(const String &p_newtext) {
_update_script_names();
}
@@ -3747,7 +3756,8 @@ void ScriptEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("script_close", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
}
ScriptEditor::ScriptEditor() {
ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
window_wrapper = p_wrapper;
current_theme = "";
script_editor_cache.instantiate();
@@ -3973,6 +3983,16 @@ ScriptEditor::ScriptEditor() {
menu_hb->add_child(help_search);
help_search->set_tooltip_text(TTR("Search the reference documentation."));
if (p_wrapper->is_window_available()) {
make_floating = memnew(ScreenSelect);
make_floating->set_flat(true);
make_floating->set_tooltip_text(TTR("Make the script editor floating."));
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
menu_hb->add_child(make_floating);
p_wrapper->connect("window_visibility_changed", callable_mp(this, &ScriptEditor::_window_changed));
}
menu_hb->add_child(memnew(VSeparator));
script_back = memnew(Button);
@@ -4079,6 +4099,39 @@ ScriptEditor::~ScriptEditor() {
memdelete(completion_cache);
}
void ScriptEditorPlugin::_focus_another_editor() {
if (window_wrapper->get_window_enabled()) {
ERR_FAIL_COND(last_editor.is_empty());
EditorInterface::get_singleton()->set_main_screen_editor(last_editor);
}
}
void ScriptEditorPlugin::_save_last_editor(String p_editor) {
if (p_editor != get_name()) {
last_editor = p_editor;
}
}
void ScriptEditorPlugin::_window_visibility_changed(bool p_visible) {
_focus_another_editor();
if (p_visible) {
script_editor->add_theme_style_override("panel", script_editor->get_theme_stylebox("ScriptEditorPanelFloating", "EditorStyles"));
} else {
script_editor->add_theme_style_override("panel", script_editor->get_theme_stylebox("ScriptEditorPanel", "EditorStyles"));
}
}
void ScriptEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
connect("main_screen_changed", callable_mp(this, &ScriptEditorPlugin::_save_last_editor));
} break;
case NOTIFICATION_EXIT_TREE: {
disconnect("main_screen_changed", callable_mp(this, &ScriptEditorPlugin::_save_last_editor));
} break;
}
}
void ScriptEditorPlugin::edit(Object *p_object) {
if (Object::cast_to<Script>(p_object)) {
Script *p_script = Object::cast_to<Script>(p_object);
@@ -4119,17 +4172,20 @@ bool ScriptEditorPlugin::handles(Object *p_object) const {
void ScriptEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
script_editor->show();
window_wrapper->show();
script_editor->set_process(true);
script_editor->ensure_select_current();
} else {
script_editor->hide();
script_editor->set_process(false);
window_wrapper->hide();
if (!window_wrapper->get_window_enabled()) {
script_editor->set_process(false);
}
}
}
void ScriptEditorPlugin::selected_notify() {
script_editor->ensure_select_current();
_focus_another_editor();
}
void ScriptEditorPlugin::save_external_data() {
@@ -4142,10 +4198,37 @@ void ScriptEditorPlugin::apply_changes() {
void ScriptEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
script_editor->set_window_layout(p_layout);
if (EDITOR_GET("interface/multi_window/restore_windows_on_load") && window_wrapper->is_window_available() && p_layout->has_section_key("ScriptEditor", "window_rect")) {
window_wrapper->restore_window_from_saved_position(
p_layout->get_value("ScriptEditor", "window_rect", Rect2i()),
p_layout->get_value("ScriptEditor", "window_screen", -1),
p_layout->get_value("ScriptEditor", "window_screen_rect", Rect2i()));
} else {
window_wrapper->set_window_enabled(false);
}
}
void ScriptEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
script_editor->get_window_layout(p_layout);
if (window_wrapper->get_window_enabled()) {
p_layout->set_value("ScriptEditor", "window_rect", window_wrapper->get_window_rect());
int screen = window_wrapper->get_window_screen();
p_layout->set_value("ScriptEditor", "window_screen", screen);
p_layout->set_value("ScriptEditor", "window_screen_rect", DisplayServer::get_singleton()->screen_get_usable_rect(screen));
} else {
if (p_layout->has_section_key("ScriptEditor", "window_rect")) {
p_layout->erase_section_key("ScriptEditor", "window_rect");
}
if (p_layout->has_section_key("ScriptEditor", "window_screen")) {
p_layout->erase_section_key("ScriptEditor", "window_screen");
}
if (p_layout->has_section_key("ScriptEditor", "window_screen_rect")) {
p_layout->erase_section_key("ScriptEditor", "window_screen_rect");
}
}
}
void ScriptEditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
@@ -4157,11 +4240,18 @@ void ScriptEditorPlugin::edited_scene_changed() {
}
ScriptEditorPlugin::ScriptEditorPlugin() {
script_editor = memnew(ScriptEditor);
EditorNode::get_singleton()->get_main_screen_control()->add_child(script_editor);
script_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
window_wrapper = memnew(WindowWrapper);
window_wrapper->set_window_title(TTR("Script Editor - Godot Engine"));
window_wrapper->set_margins_enabled(true);
script_editor->hide();
script_editor = memnew(ScriptEditor(window_wrapper));
Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("script_editor/make_floating", TTR("Make Floating"));
window_wrapper->set_wrapped_control(script_editor, make_floating_shortcut);
EditorNode::get_singleton()->get_main_screen_control()->add_child(window_wrapper);
window_wrapper->set_v_size_flags(Control::SIZE_EXPAND_FILL);
window_wrapper->hide();
window_wrapper->connect("window_visibility_changed", callable_mp(this, &ScriptEditorPlugin::_window_visibility_changed));
EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change");
ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/behavior/files/auto_reload_and_parse_scripts_on_save", true));