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add 3D textures
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@@ -148,17 +148,19 @@ public:
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/* TEXTURE API */
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BIND0R(RID, texture_create)
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BIND5(texture_allocate, RID, int, int, Image::Format, uint32_t)
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BIND3(texture_set_data, RID, const Ref<Image> &, CubeMapSide)
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BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, CubeMapSide)
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BIND2RC(Ref<Image>, texture_get_data, RID, CubeMapSide)
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BIND7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t)
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BIND3(texture_set_data, RID, const Ref<Image> &, int)
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BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int)
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BIND2RC(Ref<Image>, texture_get_data, RID, int)
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BIND2(texture_set_flags, RID, uint32_t)
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BIND1RC(uint32_t, texture_get_flags, RID)
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BIND1RC(Image::Format, texture_get_format, RID)
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BIND1RC(TextureType, texture_get_type, RID)
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BIND1RC(uint32_t, texture_get_texid, RID)
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BIND1RC(uint32_t, texture_get_width, RID)
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BIND1RC(uint32_t, texture_get_height, RID)
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BIND3(texture_set_size_override, RID, int, int)
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BIND1RC(uint32_t, texture_get_depth, RID)
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BIND4(texture_set_size_override, RID, int, int, int)
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BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
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BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
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