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add 3D textures
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@@ -197,9 +197,10 @@
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}
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#define FUNC5RID(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
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int m_type##allocn() { \
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for (int i = 0; i < m_type##_pool_max_size; i++) { \
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m_type##_id_pool.push_back(server_name->m_type##_create()); \
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List<RID> m_type##_id_pool; \
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int m_type##allocn(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
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for (int i = 0; i < pool_max_size; i++) { \
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m_type##_id_pool.push_back(server_name->m_type##_create(p1, p2, p3, p4, p5)); \
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} \
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return 0; \
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} \
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