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add 3D textures
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@@ -341,6 +341,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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r_gen_code.texture_uniforms.resize(max_texture_uniforms);
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r_gen_code.texture_hints.resize(max_texture_uniforms);
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r_gen_code.texture_types.resize(max_texture_uniforms);
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Vector<int> uniform_sizes;
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Vector<int> uniform_alignments;
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@@ -367,6 +368,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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r_gen_code.fragment_global += ucode;
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r_gen_code.texture_uniforms.write[E->get().texture_order] = _mkid(E->key());
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r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint;
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r_gen_code.texture_types.write[E->get().texture_order] = E->get().type;
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} else {
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if (!uses_uniforms) {
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