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mirror of https://github.com/godotengine/godot.git synced 2026-01-03 19:11:41 +00:00

Style: Enforce use of bool literals instead of integers

Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
This commit is contained in:
Rémi Verschelde
2021-05-04 16:28:24 +02:00
parent a828398655
commit b4af1eba0a
29 changed files with 47 additions and 47 deletions

View File

@@ -221,7 +221,7 @@ Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2
Ref<Image> img;
img.instance();
img->create(bm->get_size().width, bm->get_size().height, 0, Image::FORMAT_L8, data);
img->create(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
if (img->is_compressed()) {
if (img->decompress() != OK)
@@ -493,7 +493,7 @@ Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2
Ref<Image> img;
img.instance();
int thumbnail_size = MAX(p_size.x, p_size.y);
img->create(thumbnail_size, thumbnail_size, 0, Image::FORMAT_RGBA8);
img->create(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8);
Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color");
Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color");