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Consistently use normal_map
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@@ -1234,7 +1234,7 @@ void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::Can
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ct->diffuse = p_texture;
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} break;
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case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
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ct->normalmap = p_texture;
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ct->normal_map = p_texture;
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} break;
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case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
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ct->specular = p_texture;
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@@ -1316,7 +1316,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 1;
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t = texture_owner.getornull(ct->normalmap);
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t = texture_owner.getornull(ct->normal_map);
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if (!t) {
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u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
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ct->use_normal_cache = false;
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