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Consistently use normal_map
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@@ -57,7 +57,7 @@ private:
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Ref<OpenSimplexNoise> noise;
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Vector2i size;
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bool seamless;
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bool as_normalmap;
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bool as_normal_map;
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float bump_strength;
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void _thread_done(const Ref<Image> &p_image);
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@@ -82,8 +82,8 @@ public:
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void set_seamless(bool p_seamless);
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bool get_seamless();
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void set_as_normalmap(bool p_as_normalmap);
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bool is_normalmap();
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void set_as_normal_map(bool p_as_normal_map);
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bool is_normal_map();
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void set_bump_strength(float p_bump_strength);
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float get_bump_strength();
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