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Add runtime GLES2 / Vulkan context selection.
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@@ -2094,6 +2094,10 @@ EffectsRD *RasterizerStorageRD::get_effects() {
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RasterizerStorageRD::RasterizerStorageRD() {
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for (int i = 0; i < SHADER_TYPE_MAX; i++) {
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shader_data_request_func[i] = NULL;
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}
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material_update_list = NULL;
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{ //create default textures
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