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Fix 3D Editor axis drag lines precision issue

This commit is contained in:
Jean-Michel Bernard
2022-02-11 22:59:32 +01:00
parent d05f0f15f3
commit b452534e60

View File

@@ -6307,14 +6307,15 @@ void fragment() {
// Lines to visualize transforms locked to an axis/plane
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_LINES);
surftool->begin(Mesh::PRIMITIVE_LINE_STRIP);
Vector3 vec;
vec[i] = 1;
// line extending through infinity(ish)
surftool->add_vertex(vec * -99999);
surftool->add_vertex(vec * 99999);
surftool->add_vertex(vec * -1048576);
surftool->add_vertex(Vector3());
surftool->add_vertex(vec * 1048576);
surftool->set_material(mat_hl);
surftool->commit(axis_gizmo[i]);
}