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Fixes scrollbar positions on HiDPI display

* TextureRegion editor
* Ploygon2D UV editor
This commit is contained in:
Haoyu Qiu
2020-01-23 08:55:52 +08:00
parent 94d3bcbc9b
commit b420618c46
2 changed files with 6 additions and 4 deletions

View File

@@ -736,6 +736,9 @@ void TextureRegionEditor::_notification(int p_what) {
zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons"));
zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
zoom_in->set_icon(get_icon("ZoomMore", "EditorIcons"));
vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
@@ -1022,12 +1025,10 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
vscroll = memnew(VScrollBar);
vscroll->set_step(0.001);
edit_draw->add_child(vscroll);
vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
vscroll->connect("value_changed", this, "_scroll_changed");
hscroll = memnew(HScrollBar);
hscroll->set_step(0.001);
edit_draw->add_child(hscroll);
hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
hscroll->connect("value_changed", this, "_scroll_changed");
updating_scroll = false;