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Fixes scrollbar positions on HiDPI display
* TextureRegion editor * Ploygon2D UV editor
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@@ -736,6 +736,9 @@ void TextureRegionEditor::_notification(int p_what) {
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zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons"));
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zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
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zoom_in->set_icon(get_icon("ZoomMore", "EditorIcons"));
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vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
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hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
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@@ -1022,12 +1025,10 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
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vscroll = memnew(VScrollBar);
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vscroll->set_step(0.001);
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edit_draw->add_child(vscroll);
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vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
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vscroll->connect("value_changed", this, "_scroll_changed");
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hscroll = memnew(HScrollBar);
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hscroll->set_step(0.001);
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edit_draw->add_child(hscroll);
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hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
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hscroll->connect("value_changed", this, "_scroll_changed");
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updating_scroll = false;
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