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Fixes scrollbar positions on HiDPI display
* TextureRegion editor * Ploygon2D UV editor
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@@ -92,6 +92,9 @@ void Polygon2DEditor::_notification(int p_what) {
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b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
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b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
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uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
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uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
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uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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@@ -1471,12 +1474,10 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
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uv_vscroll = memnew(VScrollBar);
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uv_vscroll->set_step(0.001);
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uv_edit_draw->add_child(uv_vscroll);
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uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
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uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
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uv_hscroll = memnew(HScrollBar);
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uv_hscroll->set_step(0.001);
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uv_edit_draw->add_child(uv_hscroll);
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uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
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uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
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bone_scroll_main_vb = memnew(VBoxContainer);
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