1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-05 17:15:09 +00:00

Prevent shallow scripts from leaking into the ResourceCache

Co-Authored-By: Moritz Burgdorff <mburgdorff@outlook.com>
Co-Authored-By: Lily <gofastlily@gmail.com>
This commit is contained in:
HolonProduction
2025-08-05 23:25:13 +02:00
parent 8deb221829
commit b4203f7f64
6 changed files with 84 additions and 5 deletions

View File

@@ -212,7 +212,7 @@ void GDScriptCache::remove_script(const String &p_path) {
Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->mutex);
Ref<GDScriptParserRef> ref;
if (!p_owner.is_empty()) {
if (!p_owner.is_empty() && p_path != p_owner) {
singleton->dependencies[p_owner].insert(p_path);
singleton->parser_inverse_dependencies[p_path].insert(p_owner);
}
@@ -298,7 +298,7 @@ Vector<uint8_t> GDScriptCache::get_binary_tokens(const String &p_path) {
Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->mutex);
if (!p_owner.is_empty()) {
if (!p_owner.is_empty() && p_path != p_owner) {
singleton->dependencies[p_owner].insert(p_path);
}
if (singleton->full_gdscript_cache.has(p_path)) {
@@ -312,7 +312,8 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
Ref<GDScript> script;
script.instantiate();
script->set_path(p_path, true);
script->set_path_cache(p_path);
if (remapped_path.has_extension("gdc")) {
Vector<uint8_t> buffer = get_binary_tokens(remapped_path);
if (buffer.is_empty()) {
@@ -338,9 +339,20 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
}
Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) {
Ref<GDScript> uncached_script = get_full_script_no_resource_cache(p_path, r_error, p_owner, p_update_from_disk);
// Resources don't know whether they are cached, so using `set_path()` after `set_path_cache()` does not add the resource to the cache if the path is the same.
// We reset the cached path from `get_shallow_script()` so that the subsequent call to `set_path()` caches everything correctly.
uncached_script->set_path_cache(String());
uncached_script->set_path(p_path, true);
return uncached_script;
}
Ref<GDScript> GDScriptCache::get_full_script_no_resource_cache(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) {
MutexLock lock(singleton->mutex);
if (!p_owner.is_empty()) {
if (!p_owner.is_empty() && p_path != p_owner) {
singleton->dependencies[p_owner].insert(p_path);
}