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Implement time scaling for the rasterizer

which affects 3D particles and the TIME uniform
This commit is contained in:
Pedro J. Estébanez
2017-03-20 19:58:22 +01:00
parent f8db8a3faa
commit b4119f4fe9
8 changed files with 34 additions and 4 deletions

View File

@@ -1137,6 +1137,8 @@ public:
virtual void set_default_clear_color(const Color &p_color) = 0;
virtual Color get_default_clear_color() const = 0;
virtual void set_time_scale(float p_scale) = 0;
enum Features {
FEATURE_SHADERS,
FEATURE_MULTITHREADED,