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Implement time scaling for the rasterizer
which affects 3D particles and the TIME uniform
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@@ -1137,6 +1137,8 @@ public:
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virtual void set_default_clear_color(const Color &p_color) = 0;
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virtual Color get_default_clear_color() const = 0;
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virtual void set_time_scale(float p_scale) = 0;
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enum Features {
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FEATURE_SHADERS,
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FEATURE_MULTITHREADED,
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