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Implement time scaling for the rasterizer
which affects 3D particles and the TIME uniform
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@@ -1257,6 +1257,8 @@ public:
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virtual void set_default_clear_color(const Color &p_color);
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virtual Color get_default_clear_color() const;
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virtual void set_time_scale(float p_scale);
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VisualServerRaster(Rasterizer *p_rasterizer);
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~VisualServerRaster();
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};
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