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Implement time scaling for the rasterizer
which affects 3D particles and the TIME uniform
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@@ -1046,6 +1046,8 @@ public:
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virtual bool is_canvas_light_occluder(const RID &p_rid) const = 0;
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virtual void set_time_scale(float p_scale) = 0;
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virtual void free(const RID &p_rid) = 0;
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virtual void init() = 0;
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