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Implement time scaling for the rasterizer

which affects 3D particles and the TIME uniform
This commit is contained in:
Pedro J. Estébanez
2017-03-20 19:58:22 +01:00
parent f8db8a3faa
commit b4119f4fe9
8 changed files with 34 additions and 4 deletions

View File

@@ -1046,6 +1046,8 @@ public:
virtual bool is_canvas_light_occluder(const RID &p_rid) const = 0;
virtual void set_time_scale(float p_scale) = 0;
virtual void free(const RID &p_rid) = 0;
virtual void init() = 0;