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Implement time scaling for the rasterizer
which affects 3D particles and the TIME uniform
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@@ -3950,7 +3950,12 @@ void RasterizerGLES2::begin_frame() {
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double time = (OS::get_singleton()->get_ticks_usec() / 1000); // get msec
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time /= 1000.0; // make secs
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time_delta = time - last_time;
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if (frame != 0) {
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time_delta = time_scale * (time - last_time);
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} else {
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time_delta = 0.0f;
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}
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scaled_time += time_delta;
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last_time = time;
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frame++;
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@@ -4960,7 +4965,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry, const Material
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DEBUG_TEST_ERROR("Material arameters");
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if (p_material->shader_cache->uses_time) {
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material_shader.set_uniform(MaterialShaderGLES2::TIME, Math::fmod(last_time, shader_time_rollback));
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material_shader.set_uniform(MaterialShaderGLES2::TIME, Math::fmod(scaled_time, shader_time_rollback));
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draw_next_frame = true;
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}
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//if uses TIME - draw_next_frame=true
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@@ -5003,7 +5008,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry, const Material
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material_shader.set_uniform(MaterialShaderGLES2::FOG_COLOR_END, Vector3(col_end.r, col_end.g, col_end.b));
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}
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//material_shader.set_uniform(MaterialShaderGLES2::TIME,Math::fmod(last_time,300.0));
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//material_shader.set_uniform(MaterialShaderGLES2::TIME,Math::fmod(scaled_time,300.0));
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//if uses TIME - draw_next_frame=true
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return rebind;
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@@ -8784,7 +8789,7 @@ void RasterizerGLES2::_canvas_item_setup_shader_uniforms(CanvasItemMaterial *mat
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}
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if (shader->uses_time) {
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canvas_shader.set_uniform(CanvasShaderGLES2::TIME, Math::fmod(last_time, shader_time_rollback));
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canvas_shader.set_uniform(CanvasShaderGLES2::TIME, Math::fmod(scaled_time, shader_time_rollback));
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draw_next_frame = true;
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}
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//if uses TIME - draw_next_frame=true
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@@ -9361,6 +9366,11 @@ bool RasterizerGLES2::is_canvas_light_occluder(const RID &p_rid) const {
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return false;
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}
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void RasterizerGLES2::set_time_scale(float p_scale) {
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time_scale = p_scale;
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}
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void RasterizerGLES2::free(const RID &p_rid) {
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if (texture_owner.owns(p_rid)) {
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@@ -10384,6 +10394,7 @@ void RasterizerGLES2::init() {
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#endif
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shader_time_rollback = GLOBAL_DEF("rasterizer/shader_time_rollback", 300);
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time_scale = 1.0f;
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using_canvas_bg = false;
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_update_framebuffer();
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@@ -10716,6 +10727,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays, bool p_keep_ram_copy, b
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base_framebuffer = 0;
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frame = 0;
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scaled_time = 0.0;
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draw_next_frame = false;
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use_framebuffers = true;
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framebuffer.active = false;
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