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Oops! Audio engine has vanished :D

This commit is contained in:
Juan Linietsky
2017-01-15 16:06:14 -03:00
parent b24b52d56b
commit b400c69cd4
160 changed files with 618 additions and 24650 deletions

View File

@@ -953,28 +953,6 @@ LightSpatialGizmo::LightSpatialGizmo(Light* p_light){
set_spatial_node(p_light);
}
//////
void ListenerSpatialGizmo::redraw() {
clear();
add_unscaled_billboard(SpatialEditorGizmos::singleton->listener_icon, 0.05);
add_mesh(SpatialEditorGizmos::singleton->listener_line_mesh);
Vector<Vector3> cursor_points;
cursor_points.push_back(Vector3(0, 0, 0));
cursor_points.push_back(Vector3(0, 0, -1.0));
add_collision_segments(cursor_points);
}
ListenerSpatialGizmo::ListenerSpatialGizmo(Listener* p_listener){
set_spatial_node(p_listener);
listener = p_listener;
}
//////
@@ -1391,32 +1369,6 @@ SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton* p_skel) {
set_spatial_node(p_skel);
}
/////
void SpatialPlayerSpatialGizmo::redraw() {
clear();
if (splayer->cast_to<SpatialStreamPlayer>()) {
add_unscaled_billboard(SpatialEditorGizmos::singleton->stream_player_icon,0.05);
} else if (splayer->cast_to<SpatialSamplePlayer>()) {
add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon,0.05);
}
}
SpatialPlayerSpatialGizmo::SpatialPlayerSpatialGizmo(SpatialPlayer* p_splayer){
set_spatial_node(p_splayer);
splayer=p_splayer;
}
/////
void RoomSpatialGizmo::redraw() {
@@ -3165,11 +3117,7 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return lsg;
}
if (p_spatial->cast_to<Listener>()) {
Ref<ListenerSpatialGizmo> misg = memnew(ListenerSpatialGizmo(p_spatial->cast_to<Listener>()));
return misg;
}
if (p_spatial->cast_to<Camera>()) {
@@ -3227,12 +3175,6 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return misg;
}
if (p_spatial->cast_to<SpatialPlayer>()) {
Ref<SpatialPlayerSpatialGizmo> misg = memnew( SpatialPlayerSpatialGizmo(p_spatial->cast_to<SpatialPlayer>()) );
return misg;
}
if (p_spatial->cast_to<CollisionShape>()) {
Ref<CollisionShapeSpatialGizmo> misg = memnew( CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>()) );