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mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Oops! Audio engine has vanished :D

This commit is contained in:
Juan Linietsky
2017-01-15 16:06:14 -03:00
parent b24b52d56b
commit b400c69cd4
160 changed files with 618 additions and 24650 deletions

View File

@@ -62,7 +62,7 @@ int AudioDriverJavaScript::get_mix_rate() const {
return 44100;
}
AudioDriverSW::OutputFormat AudioDriverJavaScript::get_output_format() const{
AudioDriver::OutputFormat AudioDriverJavaScript::get_output_format() const{
return OUTPUT_STEREO;
}

View File

@@ -33,7 +33,7 @@
#include "servers/audio/audio_server_sw.h"
#include "os/mutex.h"
class AudioDriverJavaScript : public AudioDriverSW {
class AudioDriverJavaScript : public AudioDriver {
public:
void set_singleton();

View File

@@ -234,7 +234,7 @@ void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int
print_line("Init Audio");
AudioDriverManagerSW::add_driver(&audio_driver_javascript);
AudioDriverManager::add_driver(&audio_driver_javascript);
if (true) {
RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,false,false,false) );;