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Oops! Audio engine has vanished :D
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@@ -42,7 +42,7 @@
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#include "input_map.h"
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#include "io/resource_loader.h"
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#include "scene/main/scene_main_loop.h"
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#include "servers/audio_server.h"
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#include "script_language.h"
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#include "io/resource_loader.h"
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@@ -63,8 +63,6 @@
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#include "tools/doc/doc_data.h"
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#include "servers/spatial_sound_server.h"
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#include "servers/spatial_sound_2d_server.h"
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#include "servers/physics_2d_server.h"
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@@ -83,6 +81,7 @@ static Engine *engine=NULL;
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static InputMap *input_map=NULL;
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static bool _start_success=false;
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static ScriptDebugger *script_debugger=NULL;
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AudioServer *audio_server=NULL;
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static MessageQueue *message_queue=NULL;
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static Performance *performance = NULL;
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@@ -908,6 +907,11 @@ Error Main::setup2() {
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OS::get_singleton()->set_window_position(init_custom_pos);
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}
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//right moment to create and initialize the audio server
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audio_server = memnew( AudioServer );
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audio_server->init();
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OS::get_singleton()->set_use_vsync(use_vsync);
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register_core_singletons();
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@@ -1657,11 +1661,6 @@ bool Main::iteration() {
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OS::get_singleton()->get_main_loop()->idle( step*time_scale );
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message_queue->flush();
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if (SpatialSoundServer::get_singleton())
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SpatialSoundServer::get_singleton()->update( step*time_scale );
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if (SpatialSound2DServer::get_singleton())
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SpatialSound2DServer::get_singleton()->update( step*time_scale );
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VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
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@@ -1764,6 +1763,11 @@ void Main::cleanup() {
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OS::get_singleton()->_execpath="";
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OS::get_singleton()->_local_clipboard="";
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if (audio_server) {
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memdelete(audio_server);
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}
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#ifdef TOOLS_ENABLED
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EditorNode::unregister_editor_types();
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#endif
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@@ -1775,6 +1779,7 @@ void Main::cleanup() {
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OS::get_singleton()->finalize();
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if (packed_data)
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memdelete(packed_data);
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if (file_access_network_client)
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