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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Set editor's translation domain at root node

(cherry picked from commit 7c8f81f1d0)
This commit is contained in:
Haoyu Qiu
2025-03-02 08:52:27 +08:00
committed by Rémi Verschelde
parent 9e5292c6cf
commit b3caec15f5
3 changed files with 2 additions and 4 deletions

View File

@@ -6848,8 +6848,6 @@ EditorNode::EditorNode() {
DEV_ASSERT(!singleton); DEV_ASSERT(!singleton);
singleton = this; singleton = this;
set_translation_domain("godot.editor");
Resource::_get_local_scene_func = _resource_get_edited_scene; Resource::_get_local_scene_func = _resource_get_edited_scene;
{ {

View File

@@ -1162,8 +1162,6 @@ void ProjectManager::_titlebar_resized() {
ProjectManager::ProjectManager(bool p_custom_res) { ProjectManager::ProjectManager(bool p_custom_res) {
singleton = this; singleton = this;
set_translation_domain("godot.editor");
// Turn off some servers we aren't going to be using in the Project Manager. // Turn off some servers we aren't going to be using in the Project Manager.
NavigationServer3D::get_singleton()->set_active(false); NavigationServer3D::get_singleton()->set_active(false);
PhysicsServer3D::get_singleton()->set_active(false); PhysicsServer3D::get_singleton()->set_active(false);

View File

@@ -4115,6 +4115,7 @@ int Main::start() {
if (editor) { if (editor) {
OS::get_singleton()->benchmark_begin_measure("Startup", "Editor"); OS::get_singleton()->benchmark_begin_measure("Startup", "Editor");
sml->get_root()->set_translation_domain("godot.editor");
if (editor_pseudolocalization) { if (editor_pseudolocalization) {
translation_server->get_editor_domain()->set_pseudolocalization_enabled(true); translation_server->get_editor_domain()->set_pseudolocalization_enabled(true);
} }
@@ -4312,6 +4313,7 @@ int Main::start() {
OS::get_singleton()->benchmark_begin_measure("Startup", "Project Manager"); OS::get_singleton()->benchmark_begin_measure("Startup", "Project Manager");
Engine::get_singleton()->set_editor_hint(true); Engine::get_singleton()->set_editor_hint(true);
sml->get_root()->set_translation_domain("godot.editor");
if (editor_pseudolocalization) { if (editor_pseudolocalization) {
translation_server->get_editor_domain()->set_pseudolocalization_enabled(true); translation_server->get_editor_domain()->set_pseudolocalization_enabled(true);
} }