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Document occlusion debugging in the SDFGI debug probes draw mode in the editor
This feature shows occlusion information for the selected SDFGI probe. It can only be used in the editor, as it relies on the `RenderingServer::sdfgi_set_debug_probe_select()` method that isn't exposed to the scripting API.
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@@ -6148,7 +6148,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
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_add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI, SupportedRenderingMethods::FORWARD_PLUS,
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TTRC("Requires SDFGI to be enabled in Environment to have a visible effect."));
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_add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES, SupportedRenderingMethods::FORWARD_PLUS,
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TTRC("Requires SDFGI to be enabled in Environment to have a visible effect."));
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TTRC("Left-click a SDFGI probe to display its occlusion information (white = not occluded, red = fully occluded).\nRequires SDFGI to be enabled in Environment to have a visible effect."));
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display_submenu->add_separator();
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_add_advanced_debug_draw_mode_item(display_submenu, TTRC("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, SupportedRenderingMethods::FORWARD_PLUS_MOBILE,
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TTRC("Displays the scene luminance computed from the 3D buffer. This is used for Auto Exposure calculation.\nRequires Auto Exposure to be enabled in CameraAttributes to have a visible effect."));
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