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Fixes on android:

- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
This commit is contained in:
Bastiaan Olij
2021-03-09 21:19:57 +11:00
parent 888051889e
commit b3a43430aa
7 changed files with 87 additions and 2 deletions

View File

@@ -34,6 +34,8 @@
#include <android/log.h>
#include <jni.h>
#include "string_android.h"
// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++
class GodotJavaViewWrapper {
private: