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Fixes on android:
- creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads
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@@ -268,7 +268,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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GodotLib.setup(command_line);
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final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name");
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final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name");
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if (videoDriver.equals("Vulkan")) {
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mRenderView = new GodotVulkanRenderView(activity, this);
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} else {
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