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Improve compilation speed (forward declarations/includes cleanup)

This commit is contained in:
Hendrik Brucker
2022-02-12 02:46:22 +01:00
parent 36892b7fc8
commit b396fd4eef
308 changed files with 664 additions and 350 deletions

View File

@@ -91,6 +91,11 @@
#include "tests/test_macros.h"
#include "scene/resources/default_theme/default_theme.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering/rendering_server_default.h"
int test_main(int argc, char *argv[]) {
bool run_tests = true;
@@ -156,10 +161,6 @@ int test_main(int argc, char *argv[]) {
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/rendering/rendering_server_default.h"
struct GodotTestCaseListener : public doctest::IReporter {
GodotTestCaseListener(const doctest::ContextOptions &p_in) {}