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Improve compilation speed (forward declarations/includes cleanup)
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@@ -31,11 +31,13 @@
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#ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H
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#define TEXTURE_LAYERED_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/shader.h"
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#include "scene/resources/texture.h"
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class EditorNode;
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class TextureLayeredEditor : public Control {
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GDCLASS(TextureLayeredEditor, Control);
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