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Improve compilation speed (forward declarations/includes cleanup)
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@@ -31,7 +31,6 @@
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#ifndef MESH_EDITOR_PLUGIN_H
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#define MESH_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/light_3d.h"
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@@ -39,6 +38,8 @@
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/material.h"
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class EditorNode;
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class MeshEditor : public SubViewportContainer {
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GDCLASS(MeshEditor, SubViewportContainer);
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