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Improve compilation speed (forward declarations/includes cleanup)
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@@ -31,11 +31,14 @@
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#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
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#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/lightmap_gi.h"
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#include "scene/resources/material.h"
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class EditorNode;
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struct EditorProgress;
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class EditorFileDialog;
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class LightmapGIEditorPlugin : public EditorPlugin {
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GDCLASS(LightmapGIEditorPlugin, EditorPlugin);
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