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Improve compilation speed (forward declarations/includes cleanup)
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@@ -38,9 +38,9 @@
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#include "core/io/resource_saver.h"
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#include "core/os/os.h"
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#include "core/variant/variant_parser.h"
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#include "editor_node.h"
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#include "editor_resource_preview.h"
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#include "editor_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_settings.h"
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EditorFileSystem *EditorFileSystem::singleton = nullptr;
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//the name is the version, to keep compatibility with different versions of Godot
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