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Style: Apply new clang-format changes
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@@ -41,11 +41,11 @@ layout(location = 3) out vec2 pixel_size_interp;
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#endif
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
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/* clang-format off */
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layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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/* clang-format on */
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#endif
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#GLOBALS
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@@ -258,11 +258,11 @@ layout(location = 3) in vec2 pixel_size_interp;
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layout(location = 0) out vec4 frag_color;
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
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/* clang-format off */
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layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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/* clang-format on */
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#endif
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vec2 screen_uv_to_sdf(vec2 p_uv) {
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@@ -106,9 +106,11 @@ layout(set = 0, binding = 3, std140) uniform DirectionalLights {
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directional_lights;
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
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/* clang-format off */
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layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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/* clang-format on */
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#endif
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layout(set = 2, binding = 0) uniform textureCube radiance;
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@@ -247,9 +249,7 @@ void main() {
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#endif //USE_CUBEMAP_PASS
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{
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#CODE : SKY
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}
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frag_color.rgb = color;
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@@ -77,9 +77,11 @@ layout(r32ui, set = 1, binding = 4) uniform volatile uimage3D light_only_map;
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#endif
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = 2, binding = 0, std140) uniform MaterialUniforms{
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/* clang-format off */
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layout(set = 2, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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/* clang-format on */
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#endif
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#GLOBALS
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@@ -116,9 +116,11 @@ layout(location = 8) out vec4 prev_screen_position;
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#endif
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
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/* clang-format off */
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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/* clang-format on */
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#endif
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float global_time;
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@@ -808,11 +810,11 @@ ivec2 multiview_uv(ivec2 uv) {
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#endif
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
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/* clang-format off */
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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/* clang-format on */
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#endif
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#GLOBALS
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@@ -107,11 +107,11 @@ layout(location = 6) mediump out vec3 binormal_interp;
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#endif
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
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/* clang-format off */
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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/* clang-format on */
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#endif
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#ifdef MODE_DUAL_PARABOLOID
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@@ -671,11 +671,11 @@ ivec2 multiview_uv(ivec2 uv) {
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#endif
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
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/* clang-format off */
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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/* clang-format on */
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#endif
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#GLOBALS
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@@ -168,11 +168,11 @@ layout(set = 2, binding = 1) uniform texture2D height_field_texture;
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/* SET 3: MATERIAL */
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = 3, binding = 0, std140) uniform MaterialUniforms{
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/* clang-format off */
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layout(set = 3, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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/* clang-format on */
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#endif
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layout(push_constant, std430) uniform Params {
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