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Style: Apply new clang-format changes
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@@ -316,8 +316,8 @@ public:
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int last_shadow_filter = -1;
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virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
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virtual void free_data() override{};
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virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {}
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virtual void free_data() override {}
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bool sync_gi_dependent_sets_validity(bool p_ensure_freed = false);
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@@ -461,7 +461,7 @@ public:
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RID get_voxel_gi_buffer();
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virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
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virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {}
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virtual void free_data() override;
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};
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@@ -675,7 +675,7 @@ public:
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int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
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RID integrate_sky_uniform_set;
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virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
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virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {}
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virtual void free_data() override;
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~SDFGI();
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