You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
Correctly free relevant scripts when closing scene tabs
This commit is contained in:
@@ -3692,7 +3692,7 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) {
|
||||
_edit_current(true);
|
||||
|
||||
_update_title();
|
||||
scene_tabs->update_scene_tabs();
|
||||
callable_mp(scene_tabs, &EditorSceneTabs::update_scene_tabs).call_deferred();
|
||||
|
||||
if (tabs_to_close.is_empty()) {
|
||||
call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up.
|
||||
|
||||
Reference in New Issue
Block a user