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Correctly free relevant scripts when closing scene tabs
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@@ -3692,7 +3692,7 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) {
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_edit_current(true);
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_edit_current(true);
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_update_title();
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_update_title();
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scene_tabs->update_scene_tabs();
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callable_mp(scene_tabs, &EditorSceneTabs::update_scene_tabs).call_deferred();
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if (tabs_to_close.is_empty()) {
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if (tabs_to_close.is_empty()) {
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call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up.
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call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up.
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