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Correctly free relevant scripts when closing scene tabs

This commit is contained in:
DE-YU
2023-12-18 21:41:07 +08:00
parent 2d0ee20ff3
commit b37b40ff76

View File

@@ -3692,7 +3692,7 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) {
_edit_current(true);
_update_title();
scene_tabs->update_scene_tabs();
callable_mp(scene_tabs, &EditorSceneTabs::update_scene_tabs).call_deferred();
if (tabs_to_close.is_empty()) {
call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up.