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Add tests for source generators
- Bootstrap xUnit project to test source generators - Implement source generator tests - Better tests structure (put test data in cs files) - Enable `ScriptSerializationGeneratorTests` - Enable `ScriptPathAttributeGeneratorTests` - Fix `NesterClass` -> `NestedClass` - Use `Path.Combine` when dealing with paths - Copy test data to the output directory
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using Xunit;
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namespace Godot.SourceGenerators.Tests;
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public class ScriptSignalsGeneratorTests
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{
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[Fact]
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public async void EventSignals()
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{
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await CSharpSourceGeneratorVerifier<ScriptSignalsGenerator>.Verify(
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"EventSignals.cs",
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"EventSignals_ScriptSignals.generated.cs"
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);
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}
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}
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