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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Add tests for source generators

- Bootstrap xUnit project to test source generators
- Implement source generator tests
- Better tests structure (put test data in cs files)
- Enable `ScriptSerializationGeneratorTests`
- Enable `ScriptPathAttributeGeneratorTests`
- Fix `NesterClass` -> `NestedClass`
- Use `Path.Combine` when dealing with paths
- Copy test data to the output directory
This commit is contained in:
Paul Joannon
2023-10-07 12:36:28 +02:00
parent a574c0296b
commit b352bdc8cb
42 changed files with 3411 additions and 0 deletions

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using System.Reflection;
using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators.Tests;
public static class Extensions
{
public static MetadataReference CreateMetadataReference(this Assembly assembly)
{
return MetadataReference.CreateFromFile(assembly.Location);
}
}