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Add tests for source generators
- Bootstrap xUnit project to test source generators - Implement source generator tests - Better tests structure (put test data in cs files) - Enable `ScriptSerializationGeneratorTests` - Enable `ScriptPathAttributeGeneratorTests` - Fix `NesterClass` -> `NestedClass` - Use `Path.Combine` when dealing with paths - Copy test data to the output directory
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using System.Reflection;
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using Microsoft.CodeAnalysis;
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namespace Godot.SourceGenerators.Tests;
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public static class Extensions
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{
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public static MetadataReference CreateMetadataReference(this Assembly assembly)
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{
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return MetadataReference.CreateFromFile(assembly.Location);
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}
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}
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