1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto

The address size passed to network system calls now reflects the the actual IP type (v4 or v6).
Fix Windows and OSX ipv6 sockets

(cherry picked from commit 80e911647c)
This commit is contained in:
Fabio Alessandrelli
2016-10-22 07:23:07 +02:00
parent 5546929712
commit b3443fd848
7 changed files with 26 additions and 22 deletions

View File

@@ -77,7 +77,7 @@ Error TCPServerWinsock::listen(uint16_t p_port, IP_Address::AddrType p_type,cons
};
struct sockaddr_storage my_addr;
_set_listen_sockaddr(&my_addr, p_port, p_type, p_accepted_hosts);
size_t addr_size = _set_listen_sockaddr(&my_addr, p_port, p_type, p_accepted_hosts);
int reuse=1;
if(setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(reuse)) < 0) {
@@ -86,7 +86,7 @@ Error TCPServerWinsock::listen(uint16_t p_port, IP_Address::AddrType p_type,cons
}
if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof my_addr) != SOCKET_ERROR) {
if (bind(sockfd, (struct sockaddr *)&my_addr, addr_size) != SOCKET_ERROR) {
if (::listen(sockfd, SOMAXCONN) == SOCKET_ERROR) {