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Snap anchors when dragged, depending on the zoom level
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@@ -775,6 +775,24 @@ CanvasItemEditor::DragType CanvasItemEditor::_get_resize_handle_drag_type(const
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return DRAG_NONE;
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}
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Vector2 CanvasItemEditor::_anchor_snap(Vector2 anchor) {
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float radius = 0.05 / zoom;
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if (fabs(anchor.x - ANCHOR_BEGIN) < radius) {
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anchor.x = ANCHOR_BEGIN;
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} else if (fabs(anchor.x - ANCHOR_CENTER) < radius) {
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anchor.x = ANCHOR_CENTER;
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} else if (fabs(anchor.x - ANCHOR_END) < radius) {
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anchor.x = ANCHOR_END;
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}
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if (fabs(anchor.y - ANCHOR_BEGIN) < radius) {
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anchor.y = ANCHOR_BEGIN;
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} else if (fabs(anchor.y - ANCHOR_CENTER) < radius) {
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anchor.y = ANCHOR_CENTER;
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} else if (fabs(anchor.y - ANCHOR_END) < radius) {
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anchor.y = ANCHOR_END;
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}
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return anchor;
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}
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Vector2 CanvasItemEditor::_anchor_to_position(Control *p_control, Vector2 anchor) {
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ERR_FAIL_COND_V(!p_control, Vector2());
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@@ -1319,6 +1337,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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if (b) {
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bool ik_found = false;
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bool first = true;
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while (b) {
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@@ -1563,10 +1582,11 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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Control *control = canvas_item->cast_to<Control>();
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if (control) {
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// Drag and snap the anchor
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Vector2 anchor = _position_to_anchor(control, canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto - drag_from + drag_point_from));
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anchor = _anchor_snap(anchor);
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switch (drag) {
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// Handles anchor dragging
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case DRAG_ANCHOR_TOP_LEFT:
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control->set_anchor(MARGIN_LEFT, anchor.x);
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control->set_anchor(MARGIN_TOP, anchor.y);
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