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Update year property in version.py to 2024
Seems like we missed this one when changing the copyright statements
to use `present` instead of the hardcoded `year`.
And backport other minor improvements from #87543.
(cherry picked from commit f61e2491e1)
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@@ -33,6 +33,12 @@
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#include "core/version_generated.gen.h"
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// Copied from typedefs.h to stay lean.
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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// Godot versions are of the form <major>.<minor> for the initial release,
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// and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
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// That's arbitrary, but we find it pretty and it's the current policy.
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@@ -1,8 +1,4 @@
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#include "core/version.h"
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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GODOT_ICON ICON platform/windows/godot.ico
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@@ -21,7 +17,7 @@ BEGIN
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VALUE "FileVersion", VERSION_NUMBER
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VALUE "ProductName", VERSION_NAME
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VALUE "Licence", "MIT"
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VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
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VALUE "LegalCopyright", "(c) 2007-present Juan Linietsky, Ariel Manzur and Godot Engine contributors"
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VALUE "Info", "https://godotengine.org"
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VALUE "ProductVersion", VERSION_FULL_BUILD
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END
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4
thirdparty/miniupnpc/src/miniupnpcstrings.h
vendored
4
thirdparty/miniupnpc/src/miniupnpcstrings.h
vendored
@@ -1,9 +1,7 @@
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#ifndef MINIUPNPCSTRINGS_H_INCLUDED
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#define MINIUPNPCSTRINGS_H_INCLUDED
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#include "core/version.h"
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#define OS_STRING VERSION_NAME "/1.0"
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#define OS_STRING "Godot Engine/1.0"
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#define MINIUPNPC_VERSION_STRING "2.2.5"
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#if 0
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@@ -5,6 +5,6 @@ minor = 5
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patch = 4
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status = "rc"
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module_config = ""
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year = 2023
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year = 2024
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website = "https://godotengine.org"
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docs = "3.5"
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