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Display 2 decimals instead of 1 in editor frametime labels

When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
This commit is contained in:
Hugo Locurcio
2021-11-09 17:20:18 +01:00
parent b0cd38b7e3
commit b31f6f78a3
2 changed files with 3 additions and 3 deletions

View File

@@ -2248,10 +2248,10 @@ bool Main::iteration() {
if (frame > 1000000) {
if (editor || project_manager) {
if (print_fps) {
print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
Engine::get_singleton()->_fps = frames;