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Display 2 decimals instead of 1 in editor frametime labels

When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
This commit is contained in:
Hugo Locurcio
2021-11-09 17:20:18 +01:00
parent b0cd38b7e3
commit b31f6f78a3
2 changed files with 3 additions and 3 deletions

View File

@@ -2618,7 +2618,7 @@ void SpatialEditorViewport::_notification(int p_what) {
if (show_fps) {
String text;
const float temp_fps = Engine::get_singleton()->get_frames_per_second();
text += vformat(TTR("FPS: %d (%s ms)"), temp_fps, String::num(1000.0f / temp_fps, 2));
text += vformat(TTR("FPS: %d (%s ms)"), temp_fps, rtos(1000.0f / temp_fps).pad_decimals(2));
fps_label->set_text(text);
}