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Add RenderingServer.get_video_adapter_type() method
This can be used to distinguish between integrated, dedicated, virtual and software-emulated GPUs. This in turn can be used to automatically adjust graphics settings, or warn users about features that may run slowly on their hardware.
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@@ -891,6 +891,7 @@ public:
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virtual uint64_t get_rendering_info(RenderingInfo p_info) override;
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virtual String get_video_adapter_name() const override;
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virtual String get_video_adapter_vendor() const override;
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virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
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virtual void set_frame_profiling_enabled(bool p_enable) override;
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virtual Vector<FrameProfileArea> get_frame_profile() override;
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