1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Add RenderingServer.get_video_adapter_type() method

This can be used to distinguish between integrated, dedicated, virtual
and software-emulated GPUs. This in turn can be used to automatically
adjust graphics settings, or warn users about features that may run
slowly on their hardware.
This commit is contained in:
Hugo Locurcio
2021-12-10 17:01:51 +01:00
parent 85380c5207
commit b3174e7af9
18 changed files with 80 additions and 0 deletions

View File

@@ -9529,10 +9529,15 @@ uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
String RendererStorageRD::get_video_adapter_name() const {
return RenderingDevice::get_singleton()->get_device_name();
}
String RendererStorageRD::get_video_adapter_vendor() const {
return RenderingDevice::get_singleton()->get_device_vendor_name();
}
RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
return RenderingDevice::get_singleton()->get_device_type();
}
RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
RendererStorageRD::RendererStorageRD() {