diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml
index 87975750382..bbab7a55474 100644
--- a/doc/classes/Area.xml
+++ b/doc/classes/Area.xml
@@ -88,14 +88,14 @@
- Returns a list of intersecting [Area]\ s.
+ Returns a list of intersecting [Area]s.
- Returns a list of intersecting [PhysicsBody]\ s.
+ Returns a list of intersecting [PhysicsBody]s.
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 0cbc0799626..883f952a2ae 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -88,14 +88,14 @@
- Returns a list of intersecting [Area2D]\ s.
+ Returns a list of intersecting [Area2D]s.
- Returns a list of intersecting [PhysicsBody2D]\ s.
+ Returns a list of intersecting [PhysicsBody2D]s.
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index 07027c4b429..48e5798008a 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -168,7 +168,7 @@
The font's kernings as [PoolIntArray].
- The font's [Texture]\ s.
+ The font's [Texture]s.
diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml
index 64e9e079255..71b0c5fa7cd 100644
--- a/doc/classes/CollisionObject.xml
+++ b/doc/classes/CollisionObject.xml
@@ -4,7 +4,7 @@
Base node for collision objects.
- CollisionObject is the base class for physics objects. It can hold any number of collision [Shape]\ s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
+ CollisionObject is the base class for physics objects. It can hold any number of collision [Shape]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index 52743bd37d0..ec0554d51fb 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -4,7 +4,7 @@
Base node for 2D collision objects.
- CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]\ s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
+ CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index c130add523a..d7f08c85a1f 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -4,7 +4,7 @@
DynamicFont renders vector font files at runtime.
- DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]\ s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths.
+ DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths.
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 23a937791c7..3a3fd43b151 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -102,7 +102,7 @@
- Returns mesh previews rendered at the given size as an [Array] of [Texture]\ s.
+ Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 39d5ab7254f..8856e3362a5 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -4,7 +4,7 @@
Base script that can be used to add extension functions to the editor.
- Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
+ Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
Example script:
[codeblock]
tool
diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml
index 9bff0c9b5e6..0453c165371 100644
--- a/doc/classes/PacketPeerUDP.xml
+++ b/doc/classes/PacketPeerUDP.xml
@@ -4,7 +4,7 @@
UDP packet peer.
- UDP packet peer. Can be used to send raw UDP packets as well as [Variant]\ s.
+ UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s.
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index 9399227d272..5427ed1573b 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -70,7 +70,7 @@
collider_id: Id of the object the point is in.
collider: Object the point is inside of.
rid: [RID] of the object the point is in.
- Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
+ Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
@@ -96,7 +96,7 @@
collider: Object against which the ray was stopped.
rid: [RID] of the object against which the ray was stopped.
If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead.
- Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
+ Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
diff --git a/doc/classes/Physics2DShapeQueryParameters.xml b/doc/classes/Physics2DShapeQueryParameters.xml
index d838ff23177..04fe12cc077 100644
--- a/doc/classes/Physics2DShapeQueryParameters.xml
+++ b/doc/classes/Physics2DShapeQueryParameters.xml
@@ -22,7 +22,7 @@
- Return the list of objects, or object [RID]\ s, that will be excluded from collisions.
+ Return the list of objects, or object [RID]s, that will be excluded from collisions.
@@ -75,7 +75,7 @@
- Set the list of objects, or object [RID]\ s, that will be excluded from collisions.
+ Set the list of objects, or object [RID]s, that will be excluded from collisions.
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 3c684e065ff..2bc3fd726be 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -116,7 +116,7 @@
- Returns the body's moment of inertia, which is computed automatically from the body's mass and assigned [Shape2D]\ s during the physics frame. Note that it will not yet have a value in the [code]_ready()[/code] function.
+ Returns the body's moment of inertia, which is computed automatically from the body's mass and assigned [Shape2D]s during the physics frame. Note that it will not yet have a value in the [code]_ready()[/code] function.
@@ -415,7 +415,7 @@
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code].
- Multiplies the gravity applied to the body. The body's gravity is calculated from the "Default Gravity" value in "Project > Project Settings > Physics > 2d" and/or any additional gravity vector applied by [Area2D]\s. Default value: [code]1[/code].
+ Multiplies the gravity applied to the body. The body's gravity is calculated from the "Default Gravity" value in "Project > Project Settings > Physics > 2d" and/or any additional gravity vector applied by [Area2D]s. Default value: [code]1[/code].
Damps the body's [member linear_velocity]. If [code]-1[/code] the body will use the "Default Linear Damp" in "Project > Project Settings > Physics > 2d". Default value: [code]-1[/code].
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index 2156d046145..b2467bca7f8 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -4,7 +4,7 @@
A unit of execution in a process.
- A unit of execution in a process. Can run methods on [Object]\ s simultaneously. The use of synchronization via [Mutex], [Semaphore] is advised if working with shared objects.
+ A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex], [Semaphore] is advised if working with shared objects.
@@ -15,7 +15,7 @@
- Returns the current [Thread]\ s id, uniquely identifying it among all threads.
+ Returns the current [Thread]s id, uniquely identifying it among all threads.
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 3cf56bbf11d..47292ec200e 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -4,7 +4,7 @@
Control for a single item inside a [Tree].
- Control for a single item inside a [Tree]. May have child [TreeItem]\ s and be styled as well as contain buttons.
+ Control for a single item inside a [Tree]. May have child [TreeItem]s and be styled as well as contain buttons.
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 58626356bfa..28a7cb7c8eb 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -303,7 +303,7 @@
- Set the canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]\ s. This is relative to the global canvas transform of the viewport.
+ Set the canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport.
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index 0c67e3be4ce..94dc8b276b6 100644
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -189,8 +189,11 @@ def rstize_text(text, cclass):
post_text = text[endq_pos + 1:]
tag_text = text[pos + 1:endq_pos]
+ escape_post = False
+
if tag_text in class_names:
tag_text = make_type(tag_text)
+ escape_post = True
else: # command
cmd = tag_text
space_pos = tag_text.find(' ')
@@ -218,12 +221,14 @@ def rstize_text(text, cclass):
tag_text = ':ref:`' + class_param + '.' + method_param + '`'
else:
tag_text = ':ref:`' + param + '`'
+ escape_post = True
elif cmd.find('image=') == 0:
tag_text = "" # ''
elif cmd.find('url=') == 0:
tag_text = ':ref:`' + cmd[4:] + '<' + cmd[4:] + ">`"
elif cmd == '/url':
- tag_text = ')'
+ tag_text = ''
+ escape_post = True
elif cmd == 'center':
tag_text = ''
elif cmd == '/center':
@@ -248,6 +253,11 @@ def rstize_text(text, cclass):
inside_code = True
else:
tag_text = make_type(tag_text)
+ escape_post = True
+
+ # Properly escape things like `[Node]s`
+ if escape_post and post_text and post_text[0].isalnum(): # not punctuation, escape
+ post_text = '\ ' + post_text
text = pre_text + tag_text + post_text
pos = len(pre_text) + len(tag_text)
@@ -459,7 +469,7 @@ def make_rst_class(node):
s += make_type(c.attrib['type']) + ' '
s += '**' + c.attrib['name'] + '**'
if c.text.strip() != '':
- s += ' - ' + c.text.strip()
+ s += ' - ' + rstize_text(c.text.strip(), name)
f.write(s + '\n')
f.write('\n')