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DocData: Keep Mono properties on non-Mono builds

This doesn't make much sense API-wise, but it's important for the documentation
workflow that the Mono and non-Mono builds produce the same output, otherwise
we keep having non-Mono builds removing Mono properties and losing their
descriptions.

This is a terrible hack but it's ad hoc, and should be OK for the time being.
This commit is contained in:
Rémi Verschelde
2020-04-20 17:57:38 +02:00
parent 9cf48b3e99
commit b30014f93f
2 changed files with 34 additions and 0 deletions

View File

@@ -40,6 +40,9 @@
#include "core/version.h"
#include "scene/resources/theme.h"
// Used for a hack preserving Mono properties on non-Mono builds.
#include "modules/modules_enabled.gen.h"
void DocData::merge_from(const DocData &p_data) {
for (Map<String, ClassDoc>::Element *E = class_list.front(); E; E = E->next()) {
@@ -154,6 +157,23 @@ void DocData::merge_from(const DocData &p_data) {
break;
}
}
#ifndef MODULE_MONO_ENABLED
// The Mono module defines some properties that we want to keep when
// re-generating docs with a non-Mono build, to prevent pointless diffs
// (and loss of descriptions) depending on the config of the doc writer.
// We use a horrible hack to force keeping the relevant properties,
// hardcoded below. At least it's an ad hoc hack... ¯\_(ツ)_/¯
// Don't show this to your kids.
if (c.name == "@GlobalScope") {
// Retrieve GodotSharp singleton.
for (int j = 0; j < cf.properties.size(); j++) {
if (cf.properties[j].name == "GodotSharp") {
c.properties.push_back(cf.properties[j]);
}
}
}
#endif
}
}