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Implement Specialization Constants

* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
This commit is contained in:
reduz
2021-07-09 16:48:28 -03:00
committed by Rémi Verschelde
parent fb3961b2ef
commit b2f6db7aa8
12 changed files with 789 additions and 16 deletions

View File

@@ -4374,6 +4374,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
uint32_t stages_processed = 0;
Vector<Shader::SpecializationConstant> specialization_constants;
bool is_compute = false;
uint32_t compute_local_size[3] = { 0, 0, 0 };
@@ -4560,6 +4562,62 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
}
}
{
//specialization constants
uint32_t sc_count = 0;
result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating specialization constants.");
if (sc_count) {
Vector<SpvReflectSpecializationConstant *> spec_constants;
spec_constants.resize(sc_count);
result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining specialization constants.");
for (uint32_t j = 0; j < sc_count; j++) {
int32_t existing = -1;
Shader::SpecializationConstant sconst;
sconst.constant.constant_id = spec_constants[j]->constant_id;
switch (spec_constants[j]->constant_type) {
case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
sconst.constant.bool_value = spec_constants[j]->default_value.int_bool_value != 0;
} break;
case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
sconst.constant.int_value = spec_constants[j]->default_value.int_bool_value;
} break;
case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
sconst.constant.float_value = spec_constants[j]->default_value.float_value;
} break;
}
sconst.stage_flags = 1 << p_stages[i].shader_stage;
print_line("spec constant " + itos(i) + ": " + String(spec_constants[j]->name) + " type " + itos(spec_constants[j]->constant_type) + " id " + itos(spec_constants[j]->constant_id));
for (int k = 0; k < specialization_constants.size(); k++) {
if (specialization_constants[k].constant.constant_id == sconst.constant.constant_id) {
ERR_FAIL_COND_V_MSG(specialization_constants[k].constant.type != sconst.constant.type, RID(), "More than one specialization constant used for id (" + itos(sconst.constant.constant_id) + "), but their types differ.");
ERR_FAIL_COND_V_MSG(specialization_constants[k].constant.int_value != sconst.constant.int_value, RID(), "More than one specialization constant used for id (" + itos(sconst.constant.constant_id) + "), but their default values differ.");
existing = k;
break;
}
}
if (existing > 0) {
specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
} else {
specialization_constants.push_back(sconst);
}
}
}
}
if (stage == SHADER_STAGE_VERTEX) {
uint32_t iv_count = 0;
result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
@@ -4656,6 +4714,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
shader.compute_local_size[0] = compute_local_size[0];
shader.compute_local_size[1] = compute_local_size[1];
shader.compute_local_size[2] = compute_local_size[2];
shader.specialization_constants = specialization_constants;
String error_text;
@@ -5651,7 +5710,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
/**** RENDER PIPELINE ****/
/*************************/
RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass) {
RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
//needs a shader
@@ -5969,8 +6028,63 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
graphics_pipeline_create_info.pNext = nullptr;
graphics_pipeline_create_info.flags = 0;
graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
Vector<VkSpecializationInfo> specialization_info;
Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
Vector<uint32_t> specialization_constant_data;
if (shader->specialization_constants.size()) {
specialization_constant_data.resize(shader->specialization_constants.size());
uint32_t *data_ptr = specialization_constant_data.ptrw();
specialization_info.resize(pipeline_stages.size());
specialization_map_entries.resize(pipeline_stages.size());
for (int i = 0; i < shader->specialization_constants.size(); i++) {
//see if overriden
const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
for (int j = 0; j < p_specialization_constants.size(); j++) {
const PipelineSpecializationConstant &psc = p_specialization_constants[j];
if (psc.constant_id == sc.constant.constant_id) {
ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
data_ptr[i] = sc.constant.int_value;
break;
}
}
VkSpecializationMapEntry entry;
entry.constantID = sc.constant.constant_id;
entry.offset = i * sizeof(uint32_t);
entry.size = sizeof(uint32_t);
for (int j = 0; j < SHADER_STAGE_MAX; j++) {
if (sc.stage_flags & (1 << j)) {
VkShaderStageFlagBits stage = shader_stage_masks[j];
for (int k = 0; k < pipeline_stages.size(); k++) {
if (pipeline_stages[k].stage == stage) {
specialization_map_entries.write[k].push_back(entry);
}
}
}
}
}
for (int k = 0; k < pipeline_stages.size(); k++) {
if (specialization_map_entries[k].size()) {
specialization_info.write[k].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
specialization_info.write[k].pData = data_ptr;
specialization_info.write[k].mapEntryCount = specialization_map_entries[k].size();
specialization_info.write[k].pMapEntries = specialization_map_entries[k].ptr();
pipeline_stages.write[k].pSpecializationInfo = specialization_info.ptr();
}
}
}
graphics_pipeline_create_info.stageCount = pipeline_stages.size();
graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
@@ -6039,7 +6153,7 @@ bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
/**** COMPUTE PIPELINE ****/
/**************************/
RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
//needs a shader
@@ -6061,6 +6175,44 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
compute_pipeline_create_info.basePipelineIndex = 0;
VkSpecializationInfo specialization_info;
Vector<VkSpecializationMapEntry> specialization_map_entries;
Vector<uint32_t> specialization_constant_data;
if (shader->specialization_constants.size()) {
specialization_constant_data.resize(shader->specialization_constants.size());
uint32_t *data_ptr = specialization_constant_data.ptrw();
for (int i = 0; i < shader->specialization_constants.size(); i++) {
//see if overriden
const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
for (int j = 0; j < p_specialization_constants.size(); j++) {
const PipelineSpecializationConstant &psc = p_specialization_constants[j];
if (psc.constant_id == sc.constant.constant_id) {
ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
data_ptr[i] = sc.constant.int_value;
break;
}
}
VkSpecializationMapEntry entry;
entry.constantID = sc.constant.constant_id;
entry.offset = i * sizeof(uint32_t);
entry.size = sizeof(uint32_t);
specialization_map_entries.push_back(entry);
}
specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
specialization_info.pData = data_ptr;
specialization_info.mapEntryCount = specialization_map_entries.size();
specialization_info.pMapEntries = specialization_map_entries.ptr();
compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
}
ComputePipeline pipeline;
VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");