You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-21 14:57:09 +00:00
disable discard and frag errors in gdshaderinc
This commit is contained in:
@@ -9220,8 +9220,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
|
|||||||
|
|
||||||
stages = &p_functions;
|
stages = &p_functions;
|
||||||
|
|
||||||
is_discard_supported = shader_type_identifier == "canvas_item" || shader_type_identifier == "spatial";
|
is_discard_supported = shader_type_identifier == "canvas_item" || shader_type_identifier == "spatial" || shader_type_identifier == StringName();
|
||||||
is_supported_frag_only_funcs = is_discard_supported || shader_type_identifier == "sky";
|
is_supported_frag_only_funcs = is_discard_supported || shader_type_identifier == "sky" || shader_type_identifier == StringName();
|
||||||
|
|
||||||
const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();
|
const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user