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mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

-scripts are converted to bytecode on export

-fix bug in doc where touchscreen events were not documented
This commit is contained in:
Juan Linietsky
2014-02-25 09:31:47 -03:00
parent 06e358199f
commit b2ce682f6e
20 changed files with 957 additions and 336 deletions

View File

@@ -3058,6 +3058,12 @@ void EditorNode::register_editor_types() {
// ObjectTypeDB::register_type<EditorPostImport>();
}
void EditorNode::unregister_editor_types() {
_init_callbacks.clear();
}
void EditorNode::stop_child_process() {
_menu_option_confirm(RUN_STOP,false);
@@ -3193,6 +3199,7 @@ void EditorNode::_file_dialog_unregister(FileDialog *p_dialog){
singleton->file_dialogs.erase(p_dialog);
}
Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
Error EditorNode::export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after) {
@@ -4155,6 +4162,8 @@ EditorNode::EditorNode() {
// Ref<ImageTexture> it = gui_base->get_icon("logo","Icons");
// OS::get_singleton()->set_icon( it->get_data() );
for(int i=0;i<_init_callbacks.size();i++)
_init_callbacks[i]();
}