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Relax the range hint for canvas layer properties
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@@ -54,6 +54,7 @@
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<member name="layer" type="int" setter="set_layer" getter="get_layer" default="1">
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Layer index for draw order. Lower values are drawn behind higher values.
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[b]Note:[/b] If multiple CanvasLayers have the same layer index, [CanvasItem] children of one CanvasLayer are drawn behind the [CanvasItem] children of the other CanvasLayer. Which CanvasLayer is drawn in front is non-deterministic.
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[b]Note:[/b] The layer index should be between [constant RenderingServer.CANVAS_LAYER_MIN] and [constant RenderingServer.CANVAS_LAYER_MAX] (inclusive). Any other value will wrap around.
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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The layer's base offset.
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@@ -3969,6 +3969,7 @@
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<description>
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Sets the stacking order for a viewport's canvas.
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[param layer] is the actual canvas layer, while [param sublayer] specifies the stacking order of the canvas among those in the same layer.
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[b]Note:[/b] [param layer] should be between [constant CANVAS_LAYER_MIN] and [constant CANVAS_LAYER_MAX] (inclusive). Any other value will wrap around.
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</description>
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</method>
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<method name="viewport_set_canvas_transform">
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@@ -4466,6 +4467,12 @@
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<constant name="CANVAS_ITEM_Z_MAX" value="4096">
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The maximum Z-layer for canvas items.
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</constant>
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<constant name="CANVAS_LAYER_MIN" value="-2147483648">
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The minimum canvas layer.
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</constant>
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<constant name="CANVAS_LAYER_MAX" value="2147483647">
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The maximum canvas layer.
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</constant>
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<constant name="MAX_GLOW_LEVELS" value="7">
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The maximum number of glow levels that can be used with the glow post-processing effect.
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</constant>
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@@ -310,8 +310,8 @@ void Light2D::_bind_methods() {
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ADD_GROUP("Range", "range_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_max", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_max", "get_layer_range_max");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_LAYER_MIN) + "," + itos(RS::CANVAS_LAYER_MAX) + ",1"), "set_layer_range_min", "get_layer_range_min");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_LAYER_MIN) + "," + itos(RS::CANVAS_LAYER_MAX) + ",1"), "set_layer_range_max", "get_layer_range_max");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_cull_mask", "get_item_cull_mask");
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ADD_GROUP("Shadow", "shadow_");
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@@ -344,7 +344,7 @@ void CanvasLayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
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ADD_GROUP("Layer", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, itos(RS::CANVAS_LAYER_MIN) + "," + itos(RS::CANVAS_LAYER_MAX) + ",1"), "set_layer", "get_layer");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
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ADD_GROUP("Transform", "");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
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@@ -2243,6 +2243,8 @@ void RenderingServer::_bind_methods() {
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BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
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BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
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BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
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BIND_CONSTANT(CANVAS_LAYER_MIN);
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BIND_CONSTANT(CANVAS_LAYER_MAX);
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BIND_CONSTANT(MAX_GLOW_LEVELS);
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BIND_CONSTANT(MAX_CURSORS);
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BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
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@@ -100,6 +100,8 @@ public:
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ARRAY_WEIGHTS_SIZE = 4,
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CANVAS_ITEM_Z_MIN = -4096,
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CANVAS_ITEM_Z_MAX = 4096,
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CANVAS_LAYER_MIN = -2147483648,
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CANVAS_LAYER_MAX = 2147483647,
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MAX_GLOW_LEVELS = 7,
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MAX_CURSORS = 8,
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MAX_2D_DIRECTIONAL_LIGHTS = 8,
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